With isolation and limited ability to go outside the home, I find myself in a position (along with the rest of you) of nervousness and boredom. One can only watch so much Netflix before you develop bedsores and a stiff neck! So, I’ve set myself a challenge to play at least one board game a day during this time and if possible pair it with a good beer, wine, or cocktail. Why not! Feel free to play along. Today marks day 16 of quasi-quarantine. Just so my readers know, I’m not actually in quarantine yet–I’m a pediatrician and am still going into work on my regular work days. So while I’m not technically stuck at home, I am in a high-stress work environment these days and really need game playing as an outlet when I get home.
For day 15 of quarantine gaming we opted to try out a new one for us: Clank! by Renegade Game Studios. One of my partners at work, Sandy, loaned us this this one, as our families were getting tired of the same games and needed some new ones! Fellow Beerploma writer Dan has also wanted to me play so this one goes out to him!
Clank! is a competitive deck building game, where players are attempting to creep into a dragon’s lair and escape with the most important loot they can get away with. As you go, you can upgrade your small personal deck of cards with better cards to help you along the way. Each time you make noise one of your little colored cubes get added to the Clank! pile and when the dragons wakes up and attacks these clank! cubes are pulled from a bag. The sneakier you are and less cubes you have in that pool, the less chance the dragon is going put the smack-down on you.
There is a strong element of push-your-luck to this game. Can I go one more round before heading out of the dungeon? Can I let this loot go and go for the better one just a little farther ahead in the dungeon? Do I get out with the cheap loot but then activate the dragon to start waking up and potentially trap my opponants in the dungeon?
I really like the vibe of the game, and all the little secret things you can grab to give you an edge. It was fun as a two-player game, but once you see that opponent start to head for the entrance you had better get moving yourself or get stuck in there with an angry dragon alone! With more players, I feel the desire to try just a little more for that last treasure will probably make it more fun. There is a version of this game in space, as well as a legacy version of the game with some elements of the game changing permanently as you play.
To pair with this one, Sj chose a red wine. I broke open one of my last cans of Peanut Butter Stout from Revelation Ale Works of far off Hallock, MN! I love this little brewery and wanted to give them a shout-out here. No real theme to go along with Clank!, I just liked the beer and wanted to drink it! Hey, I don’t always have a perfectly named beer or appropriate cocktail to pair with all my games.
Overall I think we both like the game, and will likely play it again before we return it. Sj feels robbed since she escaped too early, thinking she could return to the dungeon. I was on my way out with quite a haul of items but the last dragon attack smoked my bacon. Oh well! Next time.
For tomorrow I think we will be playing One Deck Dungeon, another dungeon crawler but this time cooperative.